CockpitForge
0
UK madePrinted to orderDispatched in 1 to 2 daysFree UK & EU shipping over £40
03 OCT 2026 · CESSNA 172 · MSFS

How to Land in a Crosswind in MSFS: Crab, Sideslip and Straighten Up

IN THIS GUIDE

Learning how to land in a crosswind in MSFS is the point where a lot of simmers stop landing on the runway and start landing near it. The aircraft drifts off the centreline, you correct late, and the touchdown ends up sideways. This guide covers how to read the wind, how to fly the approach, and the one control technique that straightens it all out at the end. The examples use a Cessna 172, but the method is the same for any light aircraft.

Work out the crosswind before you set off

Wind is never straight down the runway. What matters is the crosswind component, the part of the wind blowing across it. You don't need a flight computer. Use the angle between the runway heading and the wind direction:

CROSSWIND COMPONENTROUGH RULE
  • Wind 30° off the runwayABOUT HALF THE WIND SPEED
  • Wind 45° offABOUT 70%
  • Wind 60° offABOUT 90%
  • Wind 90° offALL OF IT

So a 20-knot wind at 30° off the nose is about a 10-knot crosswind. The same wind at 60° is about 18 knots, which is a very different landing.

Check the aircraft's handbook for its demonstrated crosswind figure. For the Cessna 172 and 152 these are commonly quoted as 15 and 12 knots respectively, but check the exact aircraft you've installed. It is a figure from test flying, not a hard limit. Still, it tells you what to practise with and what to leave for later. Build up from 5 knots, not 20.

If you have a choice of runway, pick the one with the smaller crosswind component. In MSFS you can do this from the ATIS or the in-sim weather panel before you depart.

Fly the approach crabbed

On final, don't try to point the nose at the runway. Point it into the wind by the amount needed to hold the centreline. This is called crabbing. The aircraft's nose points a few degrees upwind while its track over the ground stays lined up with the runway.

Pick a line, such as the runway centreline or the threshold numbers, and watch whether the aircraft drifts from it. If it drifts left, turn a little further into the wind. If it creeps right, ease back. Small, patient changes work better than big ones.

Two things help:

  • Fly a stable approach. Settle on your approach speed early and keep the power steady. A crosswind adds enough workload without chasing airspeed as well.
  • Use a slightly higher approach speed in gusty conditions. Many instructors add half the gust factor to the normal approach speed. Check the handbook for your aircraft before you adopt a number.

Straighten up with a wing-low sideslip

Crabbing keeps you on the centreline, but you can't touch down crabbed. The wheels would meet the runway while the aircraft is pointing across it, and the sideways load goes through the landing gear. Just before touchdown you need to line the nose up with the runway and stop the drift another way. This is the sideslip, or wing-low method:

  1. Over the threshold, or roughly in the last 50 feet, apply rudder to line the nose up with the runway. The aircraft will now start to drift downwind.
  2. Lower the upwind wing with the ailerons to stop that drift. Use just enough bank to hold the centreline.
  3. Keep the rudder doing its job. The more bank you need, the more rudder you need to keep the nose straight.
  4. Touch down on the upwind main wheel first, then the downwind one, then lower the nose wheel.
CROSSWIND TOUCHDOWN · WING LOWLAST 50 FT
  • RudderNOSE ON THE CENTRELINE
  • Upwind wingLOWER IT TO STOP THE DRIFT
  • More bankMORE RUDDER
  • TouchdownUPWIND MAIN WHEEL FIRST
  • After touchdownAILERON INTO THE WIND

It feels odd the first time, because you're deliberately flying with crossed controls: aileron one way, rudder the other. That is correct in this case. Every sideslip landing in a light aircraft looks like this.

After touchdown, keep flying

The landing isn't finished at touchdown. A crosswind still wants to weathervane the aircraft into the wind and lift the upwind wing. Hold the aileron into the wind, and keep it there as you slow down, because the controls get less effective as the speed falls. Steer with the rudder, then ease the nose wheel down. Don't brake hard until you're straight and slow.

Common mistakes in MSFS

  • Rudder on a twist-less joystick. Without rudder pedals or a twist axis, sideslip is hard to do smoothly. Assign rudder to something with a proper range, and check the axis in the controls menu. If it's only a button, the input is too coarse.
  • Assists fighting you. Some assistance settings, such as auto-rudder, can interfere with deliberate crossed controls. If you can't hold a sideslip, check your assistance options.
  • Leaving it too late. Starting to straighten up at 10 feet leaves you no room. Start earlier and be gentle.
  • Starting with too much wind. Practise at 5 to 10 knots, then increase. You can set custom weather in the sim, so you aren't stuck waiting for a windy day.

A short practice routine

Pick a quiet airfield with a long runway. Set the wind roughly 30° off the runway at 8 knots, and fly five circuits, aiming for the same touchdown spot each time. If you need a refresher on the circuit itself, our traffic pattern guide covers it leg by leg, and the smooth landing guide deals with the flare. Then move the wind to 45° and 12 knots. You'll feel the difference in the first circuit.

If you'd like the approach speeds and checklist flows for the Cessna 152 or 172 on your knee while you practise, the checklist and kneeboard packs are in the CockpitForge shop.

The full checklist, on your kneeCessna 172, Checklist & Kneeboard Pack£6.50 · ViewThe full checklist, on your kneeCessna 152, Checklist & Kneeboard Pack£6.50 · View